EchoGSM
Offline 95.61.31.188:28015 checked 37d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include EchoGSM?
These Rust Pop Watch lists include EchoGSM: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on EchoGSM mean?
These are the tags EchoGSM publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does EchoGSM rank against other Rust servers?
A seven-day player-hours placing of #13,233 puts EchoGSM in the top 58% of all ranked servers.
How many players are on EchoGSM right now?
The last sighting of EchoGSM was 37 days 4 hours ago, and it is offline now.
About the server
Is EchoGSM online, and how reliable is it?
Down at the moment: EchoGSM was last seen 37 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 20 September 2026.
Where is EchoGSM located?
No region is published by EchoGSM. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 95.61.31.188:28015.
Which Rust version is EchoGSM on?
On Linux, EchoGSM runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on EchoGSM?
The record of EchoGSM's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 7 hours.
Map and rules
Which map does EchoGSM run?
The map on EchoGSM is procedural, made by the game.
What are the rules and settings on EchoGSM?
The name of EchoGSM says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Community is its listing in the server browser. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join EchoGSM?
The console method: start Rust, press F1, and type client.connect 95.61.31.188:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.