Kirusha's Private Test
Offline 95.72.7.133:28015 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Kirusha's Private Test?
You'll find Kirusha's Private Test on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Kirusha's Private Test mean?
For the server browser, Kirusha's Private Test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): There are 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Kirusha's Private Test rank against other Rust servers?
Player hours over the last week rank Kirusha's Private Test at #15,958, within the top 70% of ranked servers.
How many players are on Kirusha's Private Test right now?
The last sighting of Kirusha's Private Test was 25 days 20 hours ago, and it is offline now.
Server details
Is Kirusha's Private Test online, and how reliable is it?
Kirusha's Private Test shows as offline, last spotted 25 days 20 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 3 October 2026.
Where is Kirusha's Private Test located?
No region is published by Kirusha's Private Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 95.72.7.133:28015.
Which Rust version is Kirusha's Private Test on?
Rust network protocol 2634 and build 166652 is the version Kirusha's Private Test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Kirusha's Private Test?
Too few wipes are on record for Kirusha's Private Test to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 20 hours.
The rules
Which map does Kirusha's Private Test run?
The map on Kirusha's Private Test is procedural, made by the game.
What are the rules and settings on Kirusha's Private Test?
The name of Kirusha's Private Test says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
Join up
How do I join Kirusha's Private Test?
The console method: start Rust, press F1, and type client.connect 95.72.7.133:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.