<SERVER_NAME>
Offline 98.97.13.53:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include <SERVER_NAME>?
You'll find <SERVER_NAME> on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on <SERVER_NAME> mean?
The game's server browser picks up these tags from <SERVER_NAME>: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp0 (Max players): Slots: 0; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does <SERVER_NAME> rank against other Rust servers?
Player hours over the last week rank <SERVER_NAME> at #15,420, within the top 69% of ranked servers.
How many players are on <SERVER_NAME> right now?
Offline now, <SERVER_NAME> was last spotted 5 days 14 hours ago. Across the past week it drew an average of 0 players.
Server facts
Is <SERVER_NAME> online, and how reliable is it?
Down at the moment: <SERVER_NAME> was last seen 5 days 14 hours ago. The last 5 full days saw uptime of 0%, with 0 out of 120 hours online. Rust Pop Watch's first record of it is 22 October 2026.
Where is <SERVER_NAME> located?
No region is published by <SERVER_NAME>. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 98.97.13.53:28015.
Which Rust version is <SERVER_NAME> on?
Rust network protocol 2634 and build 167781 is the version <SERVER_NAME> runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on <SERVER_NAME>?
The record of <SERVER_NAME>'s wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 26 days 3 hours.
The rules
Which map does <SERVER_NAME> run?
The map on <SERVER_NAME> is procedural, made by the game.
What are the rules and settings on <SERVER_NAME>?
No gather rate appears in the name of <SERVER_NAME>. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join <SERVER_NAME>?
The console method: start Rust, press F1, and type client.connect 98.97.13.53:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.