Mudd's Rust Prod PVE Server
Offline 99.106.112.153:28015 checked 11h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Mudd's Rust Prod PVE Server?
These Rust Pop Watch lists include Mudd's Rust Prod PVE Server: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Mudd's Rust Prod PVE Server mean?
These are the tags Mudd's Rust Prod PVE Server publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp5 (Max players): There are 5 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): The danger is the world, not other players: no PvP here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Mudd's Rust Prod PVE Server rank against other Rust servers?
A seven-day player-hours placing of #7,362 puts Mudd's Rust Prod PVE Server in the top 33% of all ranked servers.
How many players are on Mudd's Rust Prod PVE Server right now?
Mudd's Rust Prod PVE Server went quiet 11 hours ago and is offline at the moment. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 00:00 UTC, averaging 1 players.
About the server
Is Mudd's Rust Prod PVE Server online, and how reliable is it?
Mudd's Rust Prod PVE Server shows as offline, last spotted 11 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 7 October 2026.
Where is Mudd's Rust Prod PVE Server located?
No region is published by Mudd's Rust Prod PVE Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 99.106.112.153:28015.
Which Rust version is Mudd's Rust Prod PVE Server on?
Rust network protocol 2635 and build 168909 is the version Mudd's Rust Prod PVE Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Mudd's Rust Prod PVE Server?
Too few wipes are on record for Mudd's Rust Prod PVE Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 22 days 12 hours is when the present world was made.
Map and rules
Which map does Mudd's Rust Prod PVE Server run?
The map on Mudd's Rust Prod PVE Server is procedural, made by the game.
What are the rules and settings on Mudd's Rust Prod PVE Server?
Nothing in the name tells you the gather rate on Mudd's Rust Prod PVE Server. Eight players per group: that is the game's default. It runs pve, no fighting other players. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Mudd's Rust Prod PVE Server?
Enter client.connect 99.106.112.153:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.