The Island | Build & Combat Practice
Offline NA 99.235.133.57:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include The Island | Build & Combat Practice?
These Rust Pop Watch lists include The Island | Build & Combat Practice: Aim training servers, ranked by the crowd, Build and creative servers, live, Rust creative servers, watched and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Creative ^c, Combat training ^d and Build server ^k; Group limit: 5 or more.
What do the server tags on The Island | Build & Combat Practice mean?
The game's server browser picks up these tags from The Island | Build & Combat Practice: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^c (Creative): It's creative sandbox: no gathering, just building what you like; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^k (Build server): Base-building practice and design; NA (North America): Its place in the server browser is under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does The Island | Build & Combat Practice rank against other Rust servers?
For the last seven days of player hours, The Island | Build & Combat Practice sits at #10,584, inside the top 48% of ranked servers and at #1,308 in North America.
How many players are on The Island | Build & Combat Practice right now?
Offline now, The Island | Build & Combat Practice was last spotted 45 hours ago. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 05:00 UTC, averaging 1 players.
Server details
Is The Island | Build & Combat Practice online, and how reliable is it?
Down at the moment: The Island | Build & Combat Practice was last seen 45 hours ago. About 2 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 38%, with 64 out of 168 hours online. It came to Rust Pop Watch's attention on 14 October 2026.
Does The Island | Build & Combat Practice run smoothly?
Its server fps over the last 48 hours averaged 94, with 74 as the lowest. The world carried as many as 94,240 entities, including buildings and deployables. The highest memory usage was 1,798 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is The Island | Build & Combat Practice located?
With its NA tag, The Island | Build & Combat Practice lists itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 99.235.133.57:28015.
Which Rust version is The Island | Build & Combat Practice on?
On Windows, The Island | Build & Combat Practice runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on The Island | Build & Combat Practice?
The record of The Island | Build & Combat Practice's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 14 days 7 hours is when the present world was made.
The rules
Which map does The Island | Build & Combat Practice run?
The procedural map on The Island | Build & Combat Practice measures 4,000 and comes from the game with seed 481981. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on The Island | Build & Combat Practice?
No gather rate appears in the name of The Island | Build & Combat Practice. Eight players per group: that is the game's default. It runs combat training, practice your aim and PvP, loot provided. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Join up
How do I join The Island | Build & Combat Practice?
The console method: start Rust, press F1, and type client.connect 99.235.133.57:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.