RUST UNTIMATE.RATE
Offline 1.46.56.7:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RUST UNTIMATE.RATE?
You'll find RUST UNTIMATE.RATE on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RUST UNTIMATE.RATE mean?
These are the tags RUST UNTIMATE.RATE publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp6 (Max players): Slots: 6; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does RUST UNTIMATE.RATE rank against other Rust servers?
The last seven days of player hours place RUST UNTIMATE.RATE at #14,354, in the top 60% of all ranked servers.
How many players are on RUST UNTIMATE.RATE right now?
Offline now, RUST UNTIMATE.RATE was last spotted 26 days 19 hours ago.
About the server
Is RUST UNTIMATE.RATE online, and how reliable is it?
Down at the moment: RUST UNTIMATE.RATE was last seen 26 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 30 September 2026.
Where is RUST UNTIMATE.RATE located?
No region is published by RUST UNTIMATE.RATE. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 1.46.56.7:28015.
Which Rust version is RUST UNTIMATE.RATE on?
On Windows, RUST UNTIMATE.RATE runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on RUST UNTIMATE.RATE?
The record of RUST UNTIMATE.RATE's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 29 days 16 hours.
Rules and settings
What are the rules and settings on RUST UNTIMATE.RATE?
Nothing in the name tells you the gather rate on RUST UNTIMATE.RATE. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join RUST UNTIMATE.RATE?
The console method: start Rust, press F1, and type client.connect 1.46.56.7:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.