RUST UNTIMATE.RATE
Offline 1.47.18.70:28015 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RUST UNTIMATE.RATE?
You'll find RUST UNTIMATE.RATE on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RUST UNTIMATE.RATE mean?
The game's server browser picks up these tags from RUST UNTIMATE.RATE: gmrust (Game mode): Survival, standard Rust style; mp6 (Max players): Slots: 6; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does RUST UNTIMATE.RATE rank against other Rust servers?
Player hours over the last week rank RUST UNTIMATE.RATE at #14,542, within the top 61% of ranked servers.
How many players are on RUST UNTIMATE.RATE right now?
RUST UNTIMATE.RATE went quiet 30 days 21 hours ago and is offline at the moment.
Server facts
Is RUST UNTIMATE.RATE online, and how reliable is it?
RUST UNTIMATE.RATE shows as offline, last spotted 30 days 21 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 27 September 2026.
Where is RUST UNTIMATE.RATE located?
No region is published by RUST UNTIMATE.RATE. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 1.47.18.70:28015.
Which Rust version is RUST UNTIMATE.RATE on?
On Windows, RUST UNTIMATE.RATE runs Rust network protocol 2633 and build 162929. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 31 days 8 hours is when the present world was made.
Map and rules
What are the rules and settings on RUST UNTIMATE.RATE?
The name of RUST UNTIMATE.RATE says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join RUST UNTIMATE.RATE?
The console method: start Rust, press F1, and type client.connect 1.47.18.70:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.