RUST UNTIMATE.RATE
Offline 1.47.4.154:28015 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RUST UNTIMATE.RATE?
These are the Rust Pop Watch lists that include RUST UNTIMATE.RATE: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RUST UNTIMATE.RATE mean?
These are the tags RUST UNTIMATE.RATE publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp6 (Max players): It has 6 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does RUST UNTIMATE.RATE rank against other Rust servers?
The last seven days of player hours place RUST UNTIMATE.RATE at #13,177, in the top 61% of all ranked servers.
How many players are on RUST UNTIMATE.RATE right now?
RUST UNTIMATE.RATE went quiet 34 days 19 hours ago and is offline at the moment.
About the server
Is RUST UNTIMATE.RATE online, and how reliable is it?
RUST UNTIMATE.RATE shows as offline, last spotted 34 days 19 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 23 September 2026.
Where is RUST UNTIMATE.RATE located?
There is no region from RUST UNTIMATE.RATE. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 1.47.4.154:28015.
Which Rust version is RUST UNTIMATE.RATE on?
On Windows, RUST UNTIMATE.RATE runs Rust network protocol 2633 and build 162929. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on RUST UNTIMATE.RATE?
Too few wipes are on record for RUST UNTIMATE.RATE to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 42 days 6 hours.
Rules and settings
What are the rules and settings on RUST UNTIMATE.RATE?
Nothing in the name tells you the gather rate on RUST UNTIMATE.RATE. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join RUST UNTIMATE.RATE?
Enter client.connect 1.47.4.154:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.