ServerHub Cloud Test
Offline 103.100.211.184:28015 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:34 UTC26d ago | 2+1 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include ServerHub Cloud Test?
These Rust Pop Watch lists include ServerHub Cloud Test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on ServerHub Cloud Test mean?
These are the tags ServerHub Cloud Test publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does ServerHub Cloud Test rank against other Rust servers?
Player hours over the last week rank ServerHub Cloud Test at #9,951, within the top 45% of ranked servers.
How many players are on ServerHub Cloud Test right now?
The last sighting of ServerHub Cloud Test was 3 days 10 hours ago, and it is offline now. Averaging 0 players across seven days, it topped out at 1.
About the server
Is ServerHub Cloud Test online, and how reliable is it?
ServerHub Cloud Test shows as offline, last spotted 3 days 10 hours ago. It was up 59% of the time over the last 7 full days, 99 of 168 hours in total. Rust Pop Watch's first record of it is 27 September 2026.
Where is ServerHub Cloud Test located?
No region is published by ServerHub Cloud Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 103.100.211.184:28015.
Which Rust version is ServerHub Cloud Test on?
On Windows, ServerHub Cloud Test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on ServerHub Cloud Test when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. With 1 in the queue, the latest wipe's crowd topped out 47 hours after the wipe.
What is the wipe schedule on ServerHub Cloud Test?
Too few wipes are on record for ServerHub Cloud Test to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 26 days 11 hours.
Rules and settings
Which map does ServerHub Cloud Test run?
A procedural map of 1,500 with seed 1234 is what ServerHub Cloud Test runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on ServerHub Cloud Test?
The name of ServerHub Cloud Test says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join ServerHub Cloud Test?
Enter client.connect 103.100.211.184:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.