MonkeyCode Test Server
Offline 103.156.242.196:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include MonkeyCode Test Server?
These are the Rust Pop Watch lists that include MonkeyCode Test Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MonkeyCode Test Server mean?
The game's server browser picks up these tags from MonkeyCode Test Server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does MonkeyCode Test Server rank against other Rust servers?
A seven-day player-hours placing of #15,398 puts MonkeyCode Test Server in the top – of all ranked servers.
How many players are on MonkeyCode Test Server right now?
MonkeyCode Test Server went quiet 40 days 9 hours ago and is offline at the moment.
Server facts
Is MonkeyCode Test Server online, and how reliable is it?
The server MonkeyCode Test Server is not online now; 40 days 9 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 19 September 2026.
Where is MonkeyCode Test Server located?
No region is published by MonkeyCode Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 103.156.242.196:28015.
Which Rust version is MonkeyCode Test Server on?
On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on MonkeyCode Test Server?
Too few wipes are on record for MonkeyCode Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 55 days 16 hours.
Rules and settings
Which map does MonkeyCode Test Server run?
The map on MonkeyCode Test Server is procedural, made by the game.
What are the rules and settings on MonkeyCode Test Server?
No gather rate appears in the name of MonkeyCode Test Server. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join MonkeyCode Test Server?
The console method: start Rust, press F1, and type client.connect 103.156.242.196:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.