pllm-test-0
Offline 103.196.86.124:28015 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include pllm-test-0?
You'll find pllm-test-0 on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-0 mean?
The game's server browser picks up these tags from pllm-test-0: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does pllm-test-0 rank against other Rust servers?
Player hours over the last week rank pllm-test-0 at #15,441, within the top 71% of ranked servers.
How many players are on pllm-test-0 right now?
pllm-test-0 went quiet 15 days 7 hours ago and is offline at the moment.
Server facts
Is pllm-test-0 online, and how reliable is it?
Down at the moment: pllm-test-0 was last seen 15 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 13 October 2026.
Where is pllm-test-0 located?
No region is published by pllm-test-0. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 103.196.86.124:28015.
Which Rust version is pllm-test-0 on?
Rust network protocol 2634 and build 167584 is the version pllm-test-0 runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on pllm-test-0?
The record of pllm-test-0's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 15 days 8 hours.
The rules
Which map does pllm-test-0 run?
The map on pllm-test-0 is procedural, made by the game.
What are the rules and settings on pllm-test-0?
Nothing in the name tells you the gather rate on pllm-test-0. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join pllm-test-0?
Enter client.connect 103.196.86.124:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.