pllm-test-2
Offline 103.196.86.124:28215 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include pllm-test-2?
These Rust Pop Watch lists include pllm-test-2: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-2 mean?
For the server browser, pllm-test-2 lists these tags: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does pllm-test-2 rank against other Rust servers?
A seven-day player-hours placing of #15,441 puts pllm-test-2 in the top 71% of all ranked servers.
How many players are on pllm-test-2 right now?
Offline now, pllm-test-2 was last spotted 15 days 19 hours ago.
Server facts
Is pllm-test-2 online, and how reliable is it?
The server pllm-test-2 is not online now; 15 days 19 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 13 October 2026.
Where is pllm-test-2 located?
No region is published by pllm-test-2. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 103.196.86.124:28215.
Which Rust version is pllm-test-2 on?
Rust network protocol 2634 and build 167584 is the version pllm-test-2 runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on pllm-test-2?
Too few wipes are on record for pllm-test-2 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 15 days 20 hours.
The rules
Which map does pllm-test-2 run?
pllm-test-2 uses a procedural map, which the game generates.
What are the rules and settings on pllm-test-2?
The name of pllm-test-2 says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join pllm-test-2?
Enter client.connect 103.196.86.124:28215 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.