pllm-test-0
Offline 103.196.86.151:28015 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include pllm-test-0?
These Rust Pop Watch lists include pllm-test-0: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-0 mean?
These are the tags pllm-test-0 publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): There are 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does pllm-test-0 rank against other Rust servers?
Player hours over the last week rank pllm-test-0 at #15,441, within the top 71% of ranked servers.
How many players are on pllm-test-0 right now?
Offline now, pllm-test-0 was last spotted 15 days 4 hours ago.
Server details
Is pllm-test-0 online, and how reliable is it?
pllm-test-0 shows as offline, last spotted 15 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 12 October 2026.
Where is pllm-test-0 located?
No region is published by pllm-test-0. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 103.196.86.151:28015.
Which Rust version is pllm-test-0 on?
On Linux, pllm-test-0 runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on pllm-test-0?
Too few wipes are on record for pllm-test-0 to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 15 days 4 hours is when the present world was made.
Rules and settings
Which map does pllm-test-0 run?
A procedural map is what pllm-test-0 runs, generated by the game.
What are the rules and settings on pllm-test-0?
Nothing in the name tells you the gather rate on pllm-test-0. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join pllm-test-0?
The console method: start Rust, press F1, and type client.connect 103.196.86.151:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.