pllm-test-0
Offline 103.196.86.24:28015 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 23:10 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include pllm-test-0?
These are the Rust Pop Watch lists that include pllm-test-0: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-0 mean?
The game's server browser picks up these tags from pllm-test-0: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167584 (Build): The game build is 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does pllm-test-0 rank against other Rust servers?
The last seven days of player hours place pllm-test-0 at #15,441, in the top 71% of all ranked servers.
How many players are on pllm-test-0 right now?
pllm-test-0 went quiet 15 days 19 hours ago and is offline at the moment.
Server facts
Is pllm-test-0 online, and how reliable is it?
pllm-test-0 shows as offline, last spotted 15 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 12 October 2026.
Where is pllm-test-0 located?
There is no region from pllm-test-0. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 103.196.86.24:28015.
Which Rust version is pllm-test-0 on?
Rust network protocol 2634 and build 167584 is the version pllm-test-0 runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on pllm-test-0 when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on pllm-test-0?
Too few wipes are on record for pllm-test-0 to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 15 days 20 hours is when the present world was made.
The rules
Which map does pllm-test-0 run?
A procedural map is what pllm-test-0 runs, generated by the game.
What are the rules and settings on pllm-test-0?
No gather rate appears in the name of pllm-test-0. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join pllm-test-0?
The console method: start Rust, press F1, and type client.connect 103.196.86.24:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.