pllm-test-1
Offline 103.196.86.24:28115 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include pllm-test-1?
These Rust Pop Watch lists include pllm-test-1: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-1 mean?
The game's server browser picks up these tags from pllm-test-1: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): There are 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does pllm-test-1 rank against other Rust servers?
A seven-day player-hours placing of #15,441 puts pllm-test-1 in the top 71% of all ranked servers.
How many players are on pllm-test-1 right now?
The last sighting of pllm-test-1 was 16 days 3 hours ago, and it is offline now.
About the server
Is pllm-test-1 online, and how reliable is it?
pllm-test-1 shows as offline, last spotted 16 days 3 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 12 October 2026.
Where is pllm-test-1 located?
No region is published by pllm-test-1. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 103.196.86.24:28115.
Which Rust version is pllm-test-1 on?
Rust network protocol 2634 and build 167584 is the version pllm-test-1 runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on pllm-test-1?
The record of pllm-test-1's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 5 hours.
Rules and settings
Which map does pllm-test-1 run?
pllm-test-1 uses a procedural map, which the game generates.
What are the rules and settings on pllm-test-1?
No gather rate appears in the name of pllm-test-1. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join pllm-test-1?
The console method: start Rust, press F1, and type client.connect 103.196.86.24:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.