[AU/NZ] Apocalyptia Network Lobby
Online OC 103.212.227.61:28044 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers, top 65% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [AU/NZ] Apocalyptia Network Lobby?
You'll find [AU/NZ] Apocalyptia Network Lobby on the following Rust Pop Watch lists: Oceania Rust servers, live, Modded Rust servers, live, Rust PvE servers, ranked by who's hot and The roleplay set, by the numbers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [AU/NZ] Apocalyptia Network Lobby mean?
These are the tags [AU/NZ] Apocalyptia Network Lobby publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): Its place in the server browser is under Oceania. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does [AU/NZ] Apocalyptia Network Lobby rank against other Rust servers?
For the last seven days of player hours, [AU/NZ] Apocalyptia Network Lobby sits at #6,235, inside the top 28% of ranked servers and at #139 in Oceania.
How many players are on [AU/NZ] Apocalyptia Network Lobby right now?
The current tally at [AU/NZ] Apocalyptia Network Lobby: 0 players across 100 slots. Peak for the week was 3, against an average of 0 players. The busiest stretch of the last 48 hours came at 02:00 UTC, averaging 1 players.
Server details
Is [AU/NZ] Apocalyptia Network Lobby online, and how reliable is it?
As of now, [AU/NZ] Apocalyptia Network Lobby is online. About 47 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does [AU/NZ] Apocalyptia Network Lobby run smoothly?
Average server fps for the last 48 hours was 30, and it never went below 29. At its peak it held 3,380 entities: buildings, deployables and all the rest. The highest memory usage was 967 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [AU/NZ] Apocalyptia Network Lobby located?
[AU/NZ] Apocalyptia Network Lobby uses its OC tag to list itself in Oceania. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 103.212.227.61:28044.
Which Rust version is [AU/NZ] Apocalyptia Network Lobby on?
Rust network protocol 2635 and build 168909 is the version [AU/NZ] Apocalyptia Network Lobby runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on [AU/NZ] Apocalyptia Network Lobby?
From the force wipe comes the estimate for [AU/NZ] Apocalyptia Network Lobby's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 83 days 13 hours is when the present world was made. Its tags commit to wipes each month.
The rules
Which map does [AU/NZ] Apocalyptia Network Lobby run?
Generated by the game with seed 1337, the map on [AU/NZ] Apocalyptia Network Lobby is procedural and 1,000 in size. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Apocalyptia Network Lobby.
What are the rules and settings on [AU/NZ] Apocalyptia Network Lobby?
No gather rate appears in the name of [AU/NZ] Apocalyptia Network Lobby. Groups go up to 8 players, which is the default. jobs and towns under roleplay rules: that is the roleplay mode. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Join up
How do I join [AU/NZ] Apocalyptia Network Lobby?
The console method: start Rust, press F1, and type client.connect 103.212.227.61:28044. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://discord.com/invite/societyrust.
