debug
Offline 103.45.128.10:48141 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 09:38 UTC30d ago | 1 | – | running | 0 |
| Fri 18 Sep, 06:33 UTC40d ago | 1 | halved by day 6 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include debug?
These Rust Pop Watch lists include debug: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on debug mean?
For the server browser, debug lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): There are 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does debug rank against other Rust servers?
A seven-day player-hours placing of #14,545 puts debug in the top 61% of all ranked servers.
How many players are on debug right now?
debug went quiet 30 days 16 hours ago and is offline at the moment.
Server details
Is debug online, and how reliable is it?
debug shows as offline, last spotted 30 days 16 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Where is debug located?
No region is published by debug. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 103.45.128.10:48141.
Which Rust version is debug on?
On Linux, debug runs Rust network protocol 2633 and build 163207. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on debug when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. The crowd fell under half by day 6 whenever it did not hold.
What is the wipe schedule on debug?
debug's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 17 hours.
Rules and settings
Which map does debug run?
A procedural map of 4,750 with seed 1337 is what debug runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on debug?
No gather rate appears in the name of debug. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join debug?
Enter client.connect 103.45.128.10:48141 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.