RustAudioAI - Local Recording Lab
Offline 104.12.255.21:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustAudioAI - Local Recording Lab?
You'll find RustAudioAI - Local Recording Lab on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustAudioAI - Local Recording Lab mean?
These are the tags RustAudioAI - Local Recording Lab publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp8 (Max players): There are 8 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does RustAudioAI - Local Recording Lab rank against other Rust servers?
Player hours over the last week rank RustAudioAI - Local Recording Lab at #16,614, within the top 70% of ranked servers.
How many players are on RustAudioAI - Local Recording Lab right now?
RustAudioAI - Local Recording Lab went quiet 27 days 22 hours ago and is offline at the moment.
Server details
Is RustAudioAI - Local Recording Lab online, and how reliable is it?
RustAudioAI - Local Recording Lab shows as offline, last spotted 27 days 22 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 18 September 2026.
Where is RustAudioAI - Local Recording Lab located?
There is no region from RustAudioAI - Local Recording Lab. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 104.12.255.21:28015.
Which Rust version is RustAudioAI - Local Recording Lab on?
On Windows, RustAudioAI - Local Recording Lab runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on RustAudioAI - Local Recording Lab?
Too few wipes are on record for RustAudioAI - Local Recording Lab to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 40 days 7 hours is when the present world was made.
The rules
What are the rules and settings on RustAudioAI - Local Recording Lab?
No gather rate appears in the name of RustAudioAI - Local Recording Lab. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join RustAudioAI - Local Recording Lab?
Enter client.connect 104.12.255.21:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.