[TEST] WipeDay Test
Online 104.128.58.197:28015 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC13d ago | 0 | – | running | 0 |
| Wed 14 Oct, 14:47 UTC14d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [TEST] WipeDay Test?
These Rust Pop Watch lists include [TEST] WipeDay Test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] WipeDay Test mean?
These are the tags [TEST] WipeDay Test publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): It has 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does [TEST] WipeDay Test rank against other Rust servers?
Player hours over the last week rank [TEST] WipeDay Test at #15,339, within the top 69% of ranked servers.
How many players are on [TEST] WipeDay Test right now?
The current tally at [TEST] WipeDay Test: 0 players across 50 slots. Across the past week it drew an average of 0 players.
Server facts
Is [TEST] WipeDay Test online, and how reliable is it?
As of now, [TEST] WipeDay Test is online. About 4 days 23 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 14 October 2026.
Does [TEST] WipeDay Test run smoothly?
Average server fps for the last 48 hours was 239, and it never went below 238. Entities reached a maximum of 7,905: buildings, deployables and everything else. Memory use peaked at 1,475 MB. Players feel lag when fps drops and the entity count climbs.
Where is [TEST] WipeDay Test located?
There is no region from [TEST] WipeDay Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 104.128.58.197:28015.
Which Rust version is [TEST] WipeDay Test on?
Rust network protocol 2634 and build 167781 is the version [TEST] WipeDay Test runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on [TEST] WipeDay Test when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on [TEST] WipeDay Test?
Too few wipes are on record for [TEST] WipeDay Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 13 days 13 hours is when the present world was made.
Map and rules
Which map does [TEST] WipeDay Test run?
A procedural map of 1,500 with seed 249036398 is what [TEST] WipeDay Test runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [TEST] WipeDay Test?
No gather rate appears in the name of [TEST] WipeDay Test. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
Getting in
How do I join [TEST] WipeDay Test?
The console method: start Rust, press F1, and type client.connect 104.128.58.197:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://wipeday.thunderdome.gg.
