Testing Grounds
Online 104.129.132.215:28039 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Testing Grounds?
These Rust Pop Watch lists include Testing Grounds: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Testing Grounds mean?
For the server browser, Testing Grounds lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Testing Grounds rank against other Rust servers?
The last seven days of player hours place Testing Grounds at #15,264, in the top 69% of all ranked servers.
How many players are on Testing Grounds right now?
0 players are on Testing Grounds at the moment, out of 20 slots. It has averaged 0 players over the last seven days.
About the server
Is Testing Grounds online, and how reliable is it?
Testing Grounds is live at the moment. About 7 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does Testing Grounds run smoothly?
Its server fps over the last 48 hours averaged 5, with 5 as the lowest. At its peak it held 75,099 entities: buildings, deployables and all the rest. Up to 2,301 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is Testing Grounds located?
There is no region from Testing Grounds. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 104.129.132.215:28039.
Which Rust version is Testing Grounds on?
Rust network protocol 2635 and build 168909 is the version Testing Grounds runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on Testing Grounds when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Testing Grounds?
Once a month is the whole wipe story for Testing Grounds, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 28 days 9 hours is when the present world was made.
Rules and settings
Which map does Testing Grounds run?
Generated by the game with seed 578369846, the map on Testing Grounds is procedural and 3,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Testing Grounds?
Nothing in the name tells you the gather rate on Testing Grounds. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
Getting in
How do I join Testing Grounds?
The console method: start Rust, press F1, and type client.connect 104.129.132.215:28039. Launch Rust on this page is another way, opening Rust via Steam and connecting.