dill.moe
Offline 104.130.220.23:28015 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include dill.moe?
You'll find dill.moe on the following Rust Pop Watch lists: Community servers, by the numbers and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on dill.moe mean?
For the server browser, dill.moe lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp350 (Max players): There are 350 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does dill.moe rank against other Rust servers?
A seven-day player-hours placing of #15,829 puts dill.moe in the top 72% of all ranked servers.
How many players are on dill.moe right now?
The last sighting of dill.moe was 19 days 3 hours ago, and it is offline now.
Server details
Is dill.moe online, and how reliable is it?
Down at the moment: dill.moe was last seen 19 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 7 October 2026.
Where is dill.moe located?
No region is published by dill.moe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 104.130.220.23:28015.
Which Rust version is dill.moe on?
Rust network protocol 2634 and build 167231 is the version dill.moe runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on dill.moe?
An estimate from the force wipe gives dill.moe's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its current world has been live for 21 days 7 hours. The tags hold a monthly wipe schedule.
The rules
Which map does dill.moe run?
The procedural map on dill.moe measures 6,000 and comes from the game with seed 345028188. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on dill.moe?
The name of dill.moe says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Getting in
How do I join dill.moe?
Enter client.connect 104.130.220.23:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.