[EU] Facepunch 1
Online 79.137.98.16:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 0.4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 398, 23 hours in, with 229 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:45 UTC FW26d ago | 398+229 queue | – | running | 61 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Who runs [EU] Facepunch 1?
[EU] Facepunch 1 and 124 other servers we track publish a playrust.com hostname, which points to one operator behind them.
Which Rust Pop Watch lists and filters include [EU] Facepunch 1?
These Rust Pop Watch lists include [EU] Facepunch 1: Rust tutorial servers, European Rust servers, live, Official Rust servers, watched and Vanilla Rust servers, live. These are the filters that list it on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 200; Average players: 100+ on average; Boxes: Official only.
What do the server tags on [EU] Facepunch 1 mean?
These are the tags [EU] Facepunch 1 publishes for the browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp400 (Max players): There are 400 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc2 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does [EU] Facepunch 1 rank against other Rust servers?
A seven-day player-hours placing of #80 puts [EU] Facepunch 1 in the top 0.4% of all ranked servers.
How many players are on [EU] Facepunch 1 right now?
[EU] Facepunch 1 is holding 262 players, with 400 slots in total. Peak for the week was 381, against an average of 152 players. Look at 19:00 UTC: that was the busiest point of the last 48 hours, at 342 players on average.
About the server
Is [EU] Facepunch 1 online, and how reliable is it?
As of now, [EU] Facepunch 1 is online. The uptime figure suggests it restarted roughly 4 hours ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does [EU] Facepunch 1 run smoothly?
Its server fps over the last 48 hours averaged 106, with 23 as the lowest. The world carried as many as 346,650 entities, including buildings and deployables. The highest memory usage was 12,528 MB. Players feel lag when fps drops and the entity count climbs.
Where is [EU] Facepunch 1 located?
Its name points to Europe, although [EU] Facepunch 1 publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 79.137.98.16:28015.
Which Rust version is [EU] Facepunch 1 on?
On Windows, [EU] Facepunch 1 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on [EU] Facepunch 1 when wipe day comes around?
Recent wipes averaged a peak of 398 players at their busiest. 23 hours after the latest wipe the crowd peaked, and 229 more were queued.
What is the wipe schedule on [EU] Facepunch 1?
Wipes on [EU] Facepunch 1 come once a month, alongside the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 26 days. A wipe schedule of one wipe a month is published in its tags.
Rules and settings
Which map does [EU] Facepunch 1 run?
The procedural map on [EU] Facepunch 1 measures 4,500 and comes from the game with seed 1350212567. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on [EU] Facepunch 1?
No gather rate appears in the name of [EU] Facepunch 1. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It sits in the Official tab in game. The server's own word for it is vanilla: facepunch's game, unchanged: no modified rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join [EU] Facepunch 1?
Enter client.connect 79.137.98.16:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
