LocalDev
Offline NA 104.175.149.25:28015 checked 18h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 9h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include LocalDev?
These are the Rust Pop Watch lists that include LocalDev: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on LocalDev mean?
The game's server browser picks up these tags from LocalDev: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): There are 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins; NA (North America): The server browser lists it under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does LocalDev rank against other Rust servers?
For the last seven days of player hours, LocalDev sits at #4,974, inside the top 22% of ranked servers and at #846 in North America.
How many players are on LocalDev right now?
LocalDev went quiet 18 hours ago and is offline at the moment. Averaging 1 players across seven days, it topped out at 1. Look at 11:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server facts
Is LocalDev online, and how reliable is it?
LocalDev shows as offline, last spotted 18 hours ago. Out of 96 hours in the last 4 full days, it was online for 68, a 71% uptime. The first time Rust Pop Watch saw it was 25 October 2026.
Where is LocalDev located?
LocalDev uses its NA tag to list itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 104.175.149.25:28015.
Which Rust version is LocalDev on?
Rust network protocol 2635 and build 168909 is the version LocalDev runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on LocalDev?
From the force wipe comes the estimate for LocalDev's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Its current world has been live for 12 days 3 hours. A wipe schedule of one wipe a month is published in its tags.
Map and rules
Which map does LocalDev run?
The map on LocalDev is procedural, made by the game.
What are the rules and settings on LocalDev?
The name of LocalDev says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is off.
Join up
How do I join LocalDev?
The console method: start Rust, press F1, and type client.connect 104.175.149.25:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.