cave testing
Online 104.193.180.33:25565 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:06 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include cave testing?
These are the Rust Pop Watch lists that include cave testing: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on cave testing mean?
The game's server browser picks up these tags from cave testing: gmrust (Game mode): Survival, standard Rust style; mp8 (Max players): There are 8 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does cave testing rank against other Rust servers?
Player hours over the last week rank cave testing at #15,323, within the top 69% of ranked servers.
How many players are on cave testing right now?
cave testing is holding 0 players, with 8 slots in total. The seven-day average sits at 0 players.
Server details
Is cave testing online, and how reliable is it?
Right now, cave testing is up and running. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Where is cave testing located?
There is no region from cave testing. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 104.193.180.33:25565.
Which Rust version is cave testing on?
Rust network protocol 2635 and build 168909 is the version cave testing runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on cave testing when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on cave testing?
Too few wipes are on record for cave testing to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 26 days 3 hours.
Map and rules
Which map does cave testing run?
The map on cave testing is procedural, made by the game.
What are the rules and settings on cave testing?
No gather rate appears in the name of cave testing. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched off.
Join up
How do I join cave testing?
Enter client.connect 104.193.180.33:25565 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.