Live 36,584 players 11,612 servers online 70 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Staging Dev Server (Carbon) Off dutyoffline
Celebrity profile

Staging Dev Server (Carbon)

Offline 104.28.198.248:28015 checked 22h ago

moddedcarbon
Get on the guest list

Vital stats

Players now 0/ 50 slots 0% full
7-day average0peak 1
Rank#10,425top 47%
Region–no continent published · group 8, the default
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

AveragePeakWipe
00.250.50.75115:0016:0008:00Wiped Tue 27 Oct, 15:35 UTCWIPE

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:35 UTC1d ago – – running 0
Fri 23 Oct, 19:36 UTC5d ago 0 – 3.8 days 1
Thu 22 Oct, 05:27 UTC7d ago 1 – 1.6 days 1
Mon 19 Oct, 17:22 UTC9d ago 1 held half 2.5 days 1
Sun 18 Oct, 18:16 UTC10d ago 1 – 1 days 1
Mon 5 Oct, 19:17 UTC23d ago 1 held half 13 days 0
Mon 5 Oct, 11:22 UTC23d ago 0 – 0.3 days 0
Sat 3 Oct, 20:51 UTC25d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC30d ago 0 – 4.9 days 0
Sun 20 Sep, 16:04 UTC38d ago 1 – 8.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Staging Dev Server (Carbon)?

You'll find Staging Dev Server (Carbon) on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Staging Dev Server (Carbon) mean?

For the server browser, Staging Dev Server (Carbon) lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): There are 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs169483 (Build): It's on game build 169483; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.

Player counts

How does Staging Dev Server (Carbon) rank against other Rust servers?

A seven-day player-hours placing of #10,425 puts Staging Dev Server (Carbon) in the top 47% of all ranked servers.

How many players are on Staging Dev Server (Carbon) right now?

Staging Dev Server (Carbon) went quiet 22 hours ago and is offline at the moment. Peak for the week was 1, against an average of 0 players. Look at 16:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.

Server details

Is Staging Dev Server (Carbon) online, and how reliable is it?

The server Staging Dev Server (Carbon) is not online now; 22 hours have passed since it was last seen. It was up 6% of the time over the last 7 full days, 10 of 168 hours in total. Rust Pop Watch's first record of it is 17 September 2026.

Where is Staging Dev Server (Carbon) located?

There is no region from Staging Dev Server (Carbon). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 104.28.198.248:28015.

Which Rust version is Staging Dev Server (Carbon) on?

On Windows, Staging Dev Server (Carbon) runs Rust network protocol 2635 and build 169483. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What is the wipe schedule on Staging Dev Server (Carbon)?

Staging Dev Server (Carbon)'s rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 hours.

The rules

What are the rules and settings on Staging Dev Server (Carbon)?

Nothing in the name tells you the gather rate on Staging Dev Server (Carbon). The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join Staging Dev Server (Carbon)?

Enter client.connect 104.28.198.248:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8,^z,^y

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp50
Max players There are 50 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs169483
Build It's on game build 169483.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is what it runs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.