ArchMC
Offline 104.28.205.217:39117 checked 37d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include ArchMC?
These Rust Pop Watch lists include ArchMC: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on ArchMC mean?
The game's server browser picks up these tags from ArchMC: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): It has 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): It's on game build 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does ArchMC rank against other Rust servers?
The last seven days of player hours place ArchMC at #13,810, in the top 60% of all ranked servers.
How many players are on ArchMC right now?
The last sighting of ArchMC was 37 days 2 hours ago, and it is offline now.
Server details
Is ArchMC online, and how reliable is it?
Down at the moment: ArchMC was last seen 37 days 2 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Where is ArchMC located?
No region is published by ArchMC. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 104.28.205.217:39117.
Which Rust version is ArchMC on?
On Windows, ArchMC runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on ArchMC?
ArchMC's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 47 days 23 hours is when the present world was made.
Map and rules
What are the rules and settings on ArchMC?
Nothing in the name tells you the gather rate on ArchMC. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join ArchMC?
The console method: start Rust, press F1, and type client.connect 104.28.205.217:39117. Launch Rust on this page is another way, opening Rust via Steam and connecting.