MixMods Test (oxide)
Offline 104.28.218.152:28025 checked 18d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include MixMods Test (oxide)?
These Rust Pop Watch lists include MixMods Test (oxide): Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MixMods Test (oxide) mean?
The game's server browser picks up these tags from MixMods Test (oxide): gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): It has 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): It's on game build 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does MixMods Test (oxide) rank against other Rust servers?
A seven-day player-hours placing of #12,997 puts MixMods Test (oxide) in the top 59% of all ranked servers.
How many players are on MixMods Test (oxide) right now?
The last sighting of MixMods Test (oxide) was 18 days 6 hours ago, and it is offline now.
Server facts
Is MixMods Test (oxide) online, and how reliable is it?
MixMods Test (oxide) shows as offline, last spotted 18 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 9 October 2026.
Where is MixMods Test (oxide) located?
There is no region from MixMods Test (oxide). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 104.28.218.152:28025.
Which Rust version is MixMods Test (oxide) on?
On Linux, MixMods Test (oxide) runs Rust network protocol 2634 and build 166652. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on MixMods Test (oxide)?
The record of MixMods Test (oxide)'s wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 20 days 12 hours.
Map and rules
Which map does MixMods Test (oxide) run?
MixMods Test (oxide) uses a procedural map, which the game generates.
What are the rules and settings on MixMods Test (oxide)?
No gather rate appears in the name of MixMods Test (oxide). Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join MixMods Test (oxide)?
Enter client.connect 104.28.218.152:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.