Local Test Server (No EAC)
Offline 104.28.246.126:28015 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Local Test Server (No EAC)?
These Rust Pop Watch lists include Local Test Server (No EAC): Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server (No EAC) mean?
The game's server browser picks up these tags from Local Test Server (No EAC): gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): It's on game build 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Local Test Server (No EAC) rank against other Rust servers?
The last seven days of player hours place Local Test Server (No EAC) at #15,919, in the top 72% of all ranked servers.
How many players are on Local Test Server (No EAC) right now?
The last sighting of Local Test Server (No EAC) was 22 days 5 hours ago, and it is offline now.
Server details
Is Local Test Server (No EAC) online, and how reliable is it?
The server Local Test Server (No EAC) is not online now; 22 days 5 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 7 October 2026.
Where is Local Test Server (No EAC) located?
There is no region from Local Test Server (No EAC). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 104.28.246.126:28015.
Which Rust version is Local Test Server (No EAC) on?
On Windows, Local Test Server (No EAC) runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Local Test Server (No EAC)?
The record of Local Test Server (No EAC)'s wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 22 days 5 hours is when the present world was made.
Rules and settings
Which map does Local Test Server (No EAC) run?
Local Test Server (No EAC) uses a procedural map, which the game generates.
What are the rules and settings on Local Test Server (No EAC)?
Nothing in the name tells you the gather rate on Local Test Server (No EAC). Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is off.
Getting in
How do I join Local Test Server (No EAC)?
Enter client.connect 104.28.246.126:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.