skin_test
Offline 104.28.246.128:28015 checked 38d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include skin_test?
These are the Rust Pop Watch lists that include skin_test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on skin_test mean?
These are the tags skin_test publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does skin_test rank against other Rust servers?
Player hours over the last week rank skin_test at #15,515, within the top – of ranked servers.
How many players are on skin_test right now?
The last sighting of skin_test was 38 days 15 hours ago, and it is offline now.
About the server
Is skin_test online, and how reliable is it?
Down at the moment: skin_test was last seen 38 days 15 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 20 September 2026.
Where is skin_test located?
No region is published by skin_test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 104.28.246.128:28015.
Which Rust version is skin_test on?
Rust network protocol 2633 and build 164530 is the version skin_test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on skin_test?
The record of skin_test's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 51 days 14 hours.
The rules
Which map does skin_test run?
A procedural map is what skin_test runs, generated by the game.
What are the rules and settings on skin_test?
The name of skin_test says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join skin_test?
The console method: start Rust, press F1, and type client.connect 104.28.246.128:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.