Test Server
Offline 104.7.174.182:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Test Server?
These Rust Pop Watch lists include Test Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test Server mean?
The game's server browser picks up these tags from Test Server: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): It's on game build 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Test Server rank against other Rust servers?
A seven-day player-hours placing of #16,699 puts Test Server in the top 70% of all ranked servers.
How many players are on Test Server right now?
The last sighting of Test Server was 27 days 2 hours ago, and it is offline now.
Server details
Is Test Server online, and how reliable is it?
Down at the moment: Test Server was last seen 27 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 30 September 2026.
Where is Test Server located?
There is no region from Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 104.7.174.182:28015.
Which Rust version is Test Server on?
Rust network protocol 2633 and build 165217 is the version Test Server runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Test Server?
Test Server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 27 days 3 hours is when the present world was made.
The rules
Which map does Test Server run?
A procedural map is what Test Server runs, generated by the game.
What are the rules and settings on Test Server?
No gather rate appears in the name of Test Server. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Test Server?
The console method: start Rust, press F1, and type client.connect 104.7.174.182:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.