[ESP] Test
Offline 109.136.13.242:28015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [ESP] Test?
These are the Rust Pop Watch lists that include [ESP] Test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [ESP] Test mean?
The game's server browser picks up these tags from [ESP] Test: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does [ESP] Test rank against other Rust servers?
A seven-day player-hours placing of #13,025 puts [ESP] Test in the top 59% of all ranked servers.
How many players are on [ESP] Test right now?
[ESP] Test went quiet 10 days 7 hours ago and is offline at the moment.
About the server
Is [ESP] Test online, and how reliable is it?
The server [ESP] Test is not online now; 10 days 7 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 14 October 2026.
Where is [ESP] Test located?
No region is published by [ESP] Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 109.136.13.242:28015.
Which Rust version is [ESP] Test on?
Rust network protocol 2634 and build 167781 is the version [ESP] Test runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on [ESP] Test?
The record of [ESP] Test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 14 days 16 hours.
Rules and settings
Which map does [ESP] Test run?
The map on [ESP] Test is procedural, made by the game.
What are the rules and settings on [ESP] Test?
Nothing in the name tells you the gather rate on [ESP] Test. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join [ESP] Test?
Enter client.connect 109.136.13.242:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.