Fire Test
Offline 109.171.98.79:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:30 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Fire Test?
You'll find Fire Test on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Fire Test mean?
These are the tags Fire Test publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp3 (Max players): It has 3 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs167398 (Build): It's on game build 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Fire Test rank against other Rust servers?
The last seven days of player hours place Fire Test at #11,931, in the top 54% of all ranked servers.
How many players are on Fire Test right now?
Fire Test went quiet 2 days 19 hours ago and is offline at the moment. Averaging 1 players across seven days, it topped out at 1.
Server facts
Is Fire Test online, and how reliable is it?
The server Fire Test is not online now; 2 days 19 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 2, a 1% uptime. Rust Pop Watch's first record of it is 21 September 2026.
Where is Fire Test located?
No region is published by Fire Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 109.171.98.79:28015.
Which Rust version is Fire Test on?
On Windows, Fire Test runs Rust network protocol 2635 and build 167398. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on Fire Test when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 29 hours in.
What is the wipe schedule on Fire Test?
Too few wipes are on record for Fire Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 26 days 1 hours is when the present world was made.
Map and rules
Which map does Fire Test run?
Fire Test uses a procedural map, which the game generates.
What are the rules and settings on Fire Test?
No gather rate appears in the name of Fire Test. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join Fire Test?
Enter client.connect 109.171.98.79:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.