DevHev Local
Offline 109.194.35.245:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:21 UTC2d ago | 2 | – | running | 1 |
| Fri 23 Oct, 20:07 UTC5d ago | 1 | held half | 2.9 days | 0 |
| Mon 5 Oct, 06:35 UTC23d ago | 1 | held half | 18.6 days | 1 |
| Fri 2 Oct, 03:39 UTC26d ago | 1 | – | 3.1 days | 1 |
| Tue 29 Sep, 22:16 UTC29d ago | 2 | – | 2.2 days | 2 |
| Mon 28 Sep, 17:57 UTC30d ago | 3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include DevHev Local?
You'll find DevHev Local on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on DevHev Local mean?
For the server browser, DevHev Local lists these tags: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): There are 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does DevHev Local rank against other Rust servers?
Player hours over the last week rank DevHev Local at #6,170, within the top 28% of ranked servers.
How many players are on DevHev Local right now?
DevHev Local went quiet 27 hours ago and is offline at the moment. Peak for the week was 2, against an average of 1 players. The busiest stretch of the last 48 hours came at 07:00 UTC, averaging 1 players.
About the server
Is DevHev Local online, and how reliable is it?
Down at the moment: DevHev Local was last seen 27 hours ago. Based on the uptime it reports, the last restart was about 7 minutes ago. Out of 168 hours in the last 7 full days, it was online for 32, a 19% uptime. It came to Rust Pop Watch's attention on 28 September 2026.
Does DevHev Local run smoothly?
Average server fps for the last 48 hours was 236, and it never went below 236. At its peak it held 14,895 entities: buildings, deployables and all the rest. Memory use peaked at 1,149 MB. What players experience as lag comes from low fps and a rising entity count.
Where is DevHev Local located?
There is no region from DevHev Local. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 109.194.35.245:28015.
Which Rust version is DevHev Local on?
On Windows, DevHev Local runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on DevHev Local when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The latest wipe's crowd was busiest 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on DevHev Local?
No next wipe can be predicted for DevHev Local: its wipes happen at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 4 hours.
The rules
Which map does DevHev Local run?
The procedural map on DevHev Local measures 2,000 and comes from the game with seed 166494. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on DevHev Local?
No gather rate appears in the name of DevHev Local. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join DevHev Local?
The console method: start Rust, press F1, and type client.connect 109.194.35.245:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.