Combat isolated acceptance
Offline 109.235.49.132:28115 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Combat isolated acceptance?
These are the Rust Pop Watch lists that include Combat isolated acceptance: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Combat isolated acceptance mean?
These are the tags Combat isolated acceptance publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): It has 1 slots; ts8 (Group limit): The default team size of 8 applies here; v2632 (Protocol): You need the same game version to get in: protocol 2632; cs161125 (Build): Game build: 161125; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Combat isolated acceptance rank against other Rust servers?
The last seven days of player hours place Combat isolated acceptance at #15,261, in the top 69% of all ranked servers.
How many players are on Combat isolated acceptance right now?
Offline now, Combat isolated acceptance was last spotted 3 days 13 hours ago. It has averaged 0 players over the last seven days.
Server facts
Is Combat isolated acceptance online, and how reliable is it?
Combat isolated acceptance shows as offline, last spotted 3 days 13 hours ago. Out of 72 hours in the last 3 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 26 October 2026.
Where is Combat isolated acceptance located?
There is no region from Combat isolated acceptance. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 109.235.49.132:28115.
Which Rust version is Combat isolated acceptance on?
Rust network protocol 2632 and build 161125 is the version Combat isolated acceptance runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Combat isolated acceptance?
Too few wipes are on record for Combat isolated acceptance to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 7 days 17 hours is when the present world was made.
Map and rules
Which map does Combat isolated acceptance run?
Combat isolated acceptance uses a procedural map, which the game generates.
What are the rules and settings on Combat isolated acceptance?
No gather rate appears in the name of Combat isolated acceptance. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Combat isolated acceptance?
The console method: start Rust, press F1, and type client.connect 109.235.49.132:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.