[DEV] Blackout Monument Event Testserver
Offline 109.41.178.189:28015 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [DEV] Blackout Monument Event Testserver?
These Rust Pop Watch lists include [DEV] Blackout Monument Event Testserver: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
For the server browser, [DEV] Blackout Monument Event Testserver lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): It's on game build 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
A seven-day player-hours placing of #15,411 puts [DEV] Blackout Monument Event Testserver in the top 69% of all ranked servers.
How many players are on [DEV] Blackout Monument Event Testserver right now?
The last sighting of [DEV] Blackout Monument Event Testserver was 7 days 17 hours ago, and it is offline now.
Server facts
Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?
Down at the moment: [DEV] Blackout Monument Event Testserver was last seen 7 days 17 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 21 October 2026.
Where is [DEV] Blackout Monument Event Testserver located?
No region is published by [DEV] Blackout Monument Event Testserver. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 109.41.178.189:28015.
Which Rust version is [DEV] Blackout Monument Event Testserver on?
On Windows, [DEV] Blackout Monument Event Testserver runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 7 hours.
The rules
Which map does [DEV] Blackout Monument Event Testserver run?
[DEV] Blackout Monument Event Testserver uses a procedural map, which the game generates.
What are the rules and settings on [DEV] Blackout Monument Event Testserver?
The name of [DEV] Blackout Monument Event Testserver says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. VAC, Valve's anti-cheat, is switched off.
How to join
How do I join [DEV] Blackout Monument Event Testserver?
Enter client.connect 109.41.178.189:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.