test plugins
Offline 111.227.65.108:28025 checked 41d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include test plugins?
These are the Rust Pop Watch lists that include test plugins: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on test plugins mean?
The game's server browser picks up these tags from test plugins: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp99 (Max players): Slots: 99; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs162929 (Build): Game build: 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^x (Unknown flag): Facepunch's docs say nothing about this flag. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does test plugins rank against other Rust servers?
Player hours over the last week rank test plugins at #13,304, within the top – of ranked servers.
How many players are on test plugins right now?
test plugins went quiet 41 days 13 hours ago and is offline at the moment.
About the server
Is test plugins online, and how reliable is it?
The server test plugins is not online now; 41 days 13 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 17 September 2026.
Where is test plugins located?
No region is published by test plugins. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 111.227.65.108:28025.
Which Rust version is test plugins on?
Rust network protocol 2633 and build 162929 is the version test plugins runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on test plugins?
The record of test plugins's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 41 days 14 hours.
The rules
Which map does test plugins run?
The map on test plugins is procedural, made by the game.
What are the rules and settings on test plugins?
Nothing in the name tells you the gather rate on test plugins. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is off.
Getting in
How do I join test plugins?
The console method: start Rust, press F1, and type client.connect 111.227.65.108:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.