My Solo PvE
Offline 111.238.243.183:12345 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include My Solo PvE?
These are the Rust Pop Watch lists that include My Solo PvE: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on My Solo PvE mean?
These are the tags My Solo PvE publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): There are 1 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does My Solo PvE rank against other Rust servers?
The last seven days of player hours place My Solo PvE at #13,239, in the top 61% of all ranked servers.
How many players are on My Solo PvE right now?
My Solo PvE went quiet 35 days 19 hours ago and is offline at the moment.
Server details
Is My Solo PvE online, and how reliable is it?
The server My Solo PvE is not online now; 35 days 19 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 23 September 2026.
Where is My Solo PvE located?
No region is published by My Solo PvE. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 111.238.243.183:12345.
Which Rust version is My Solo PvE on?
Rust network protocol 2633 and build 163794 is the version My Solo PvE runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on My Solo PvE?
The record of My Solo PvE's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 43 days 2 hours is when the present world was made.
Map and rules
Which map does My Solo PvE run?
My Solo PvE uses a procedural map, which the game generates.
What are the rules and settings on My Solo PvE?
Nothing in the name tells you the gather rate on My Solo PvE. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join My Solo PvE?
Enter client.connect 111.238.243.183:12345 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.