Pinny Test
Offline 114.44.55.7:28015 checked 14h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Pinny Test?
These are the Rust Pop Watch lists that include Pinny Test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Pinny Test mean?
These are the tags Pinny Test publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Pinny Test rank against other Rust servers?
The last seven days of player hours place Pinny Test at #5,963, in the top 27% of all ranked servers.
How many players are on Pinny Test right now?
Pinny Test went quiet 14 hours ago and is offline at the moment. Averaging 3 players across seven days, it topped out at 4. Look at 13:00 UTC: that was the busiest point of the last 48 hours, at 3 players on average.
Server details
Is Pinny Test online, and how reliable is it?
Pinny Test shows as offline, last spotted 14 hours ago. About 1 hours ago is when it last restarted, judging by its uptime. The last 2 full days saw uptime of 6%, with 3 out of 48 hours online. The first time Rust Pop Watch saw it was 26 October 2026.
Does Pinny Test run smoothly?
Its server fps over the last 48 hours averaged 202, with 188 as the lowest. The world carried as many as 151,060 entities, including buildings and deployables. Up to 2,481 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is Pinny Test located?
No region is published by Pinny Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 114.44.55.7:28015.
Which Rust version is Pinny Test on?
On Windows, Pinny Test runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Pinny Test?
The record of Pinny Test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 25 days 2 hours is when the present world was made.
The rules
Which map does Pinny Test run?
Generated by the game with seed 2128749943, the map on Pinny Test is procedural and 5,000 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Pinny Test?
Nothing in the name tells you the gather rate on Pinny Test. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Pinny Test?
Enter client.connect 114.44.55.7:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.