My Local Test Server
Offline 115.131.30.27:28015 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include My Local Test Server?
These Rust Pop Watch lists include My Local Test Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on My Local Test Server mean?
The game's server browser picks up these tags from My Local Test Server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does My Local Test Server rank against other Rust servers?
Player hours over the last week rank My Local Test Server at #13,254, within the top – of ranked servers.
How many players are on My Local Test Server right now?
The last sighting of My Local Test Server was 39 days 15 hours ago, and it is offline now.
About the server
Is My Local Test Server online, and how reliable is it?
The server My Local Test Server is not online now; 39 days 15 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Where is My Local Test Server located?
There is no region from My Local Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 115.131.30.27:28015.
Which Rust version is My Local Test Server on?
Rust network protocol 2633 and build 163493 is the version My Local Test Server runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on My Local Test Server?
The record of My Local Test Server's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 48 days 15 hours.
Map and rules
Which map does My Local Test Server run?
A procedural map is what My Local Test Server runs, generated by the game.
What are the rules and settings on My Local Test Server?
Nothing in the name tells you the gather rate on My Local Test Server. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is off.
Getting in
How do I join My Local Test Server?
Enter client.connect 115.131.30.27:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.