Carbon Dev
Offline 115.186.234.4:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Carbon Dev?
These are the Rust Pop Watch lists that include Carbon Dev: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Carbon Dev mean?
The game's server browser picks up these tags from Carbon Dev: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp8 (Max players): It has 8 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Carbon Dev rank against other Rust servers?
Player hours over the last week rank Carbon Dev at #7,702, within the top 35% of ranked servers.
How many players are on Carbon Dev right now?
Carbon Dev went quiet 2 days 15 hours ago and is offline at the moment. Averaging 1 players across seven days, it topped out at 1.
Server facts
Is Carbon Dev online, and how reliable is it?
Carbon Dev shows as offline, last spotted 2 days 15 hours ago. It was up 6% of the time over the last 4 full days, 6 of 96 hours in total. It came to Rust Pop Watch's attention on 24 October 2026.
Where is Carbon Dev located?
No region is published by Carbon Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 115.186.234.4:28015.
Which Rust version is Carbon Dev on?
On Windows, Carbon Dev runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Carbon Dev?
The record of Carbon Dev's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 4 days 22 hours.
The rules
Which map does Carbon Dev run?
The map on Carbon Dev is procedural, made by the game.
What are the rules and settings on Carbon Dev?
Nothing in the name tells you the gather rate on Carbon Dev. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Carbon Dev?
The console method: start Rust, press F1, and type client.connect 115.186.234.4:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.