Creative / Build
Offline 115.70.211.53:28035 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 03:40 UTC40d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Creative / Build?
You'll find Creative / Build on the following Rust Pop Watch lists: Build and creative servers, live, Community servers, by the numbers and Rust creative servers, watched. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Creative / Build mean?
These are the tags Creative / Build publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): There are 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Creative / Build rank against other Rust servers?
Player hours over the last week rank Creative / Build at #13,361, within the top – of ranked servers.
How many players are on Creative / Build right now?
Creative / Build went quiet 40 days 20 hours ago and is offline at the moment.
Server facts
Is Creative / Build online, and how reliable is it?
Down at the moment: Creative / Build was last seen 40 days 20 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 14 September 2026.
Where is Creative / Build located?
There is no region from Creative / Build. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 115.70.211.53:28035.
Which Rust version is Creative / Build on?
Rust network protocol 2633 and build 163794 is the version Creative / Build runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on Creative / Build when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Creative / Build?
Too few wipes are on record for Creative / Build to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 40 days 21 hours is when the present world was made.
Map and rules
What are the rules and settings on Creative / Build?
No gather rate appears in the name of Creative / Build. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join Creative / Build?
Enter client.connect 115.70.211.53:28035 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.