Island Chronicles: Devserver
Offline 116.202.235.53:50002 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Island Chronicles: Devserver?
You'll find Island Chronicles: Devserver on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Island Chronicles: Devserver mean?
The game's server browser picks up these tags from Island Chronicles: Devserver: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp20 (Max players): It has 20 slots; ts10 (Group limit): Teams cap at 10 players; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): The game build is 166652; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Island Chronicles: Devserver rank against other Rust servers?
Player hours over the last week rank Island Chronicles: Devserver at #13,751, within the top 62% of ranked servers.
How many players are on Island Chronicles: Devserver right now?
Offline now, Island Chronicles: Devserver was last spotted 21 days 1 hours ago.
About the server
Is Island Chronicles: Devserver online, and how reliable is it?
Down at the moment: Island Chronicles: Devserver was last seen 21 days 1 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 4 October 2026.
Where is Island Chronicles: Devserver located?
There is no region from Island Chronicles: Devserver. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 116.202.235.53:50002.
Which Rust version is Island Chronicles: Devserver on?
On Windows, Island Chronicles: Devserver runs Rust network protocol 2634 and build 166652. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Island Chronicles: Devserver?
Island Chronicles: Devserver's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 23 days 23 hours.
Rules and settings
Which map does Island Chronicles: Devserver run?
The procedural map on Island Chronicles: Devserver measures 1,000 and comes from the game with seed 1107645345. Look at it on RustMaps from this page: the same size and seed always make the same map. The map name, as written, is Custom Map.
What are the rules and settings on Island Chronicles: Devserver?
Nothing in the name tells you the gather rate on Island Chronicles: Devserver. Teams can reach 10 players. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Island Chronicles: Devserver?
Enter client.connect 116.202.235.53:50002 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.