in.high
Online 116.58.190.230:28015 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:50 UTC13d ago | 2 | – | running | 2 |
| Fri 2 Oct, 08:15 UTC25d ago | 1 | held half | 12.1 days | 0 |
| Wed 30 Sep, 13:42 UTC27d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include in.high?
You'll find in.high on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on in.high mean?
For the server browser, in.high lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does in.high rank against other Rust servers?
The last seven days of player hours place in.high at #4,587, in the top 21% of all ranked servers.
How many players are on in.high right now?
The current tally at in.high: 1 players across 10 slots. Peak for the week was 2, against an average of 0 players. The busiest stretch of the last 48 hours came at 11:00 UTC, averaging 2 players.
About the server
Is in.high online, and how reliable is it?
As of now, in.high is online. Based on the uptime it reports, the last restart was about 4 days 23 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Does in.high run smoothly?
Average server fps for the last 48 hours was 133, and it never went below 103. At its peak it held 95,707 entities: buildings, deployables and all the rest. Memory use peaked at 3,385 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is in.high located?
No region is published by in.high. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 116.58.190.230:28015.
Which Rust version is in.high on?
On Windows, in.high runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on in.high when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in. Its recent wipes kept the crowd above half the peak until the next one 100% of the time.
What is the wipe schedule on in.high?
No next wipe can be predicted for in.high: its wipes happen at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 13 days 14 hours is when the present world was made.
The rules
Which map does in.high run?
Generated by the game with seed 814592164, the map on in.high is procedural and 4,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on in.high?
Nothing in the name tells you the gather rate on in.high. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join in.high?
Enter client.connect 116.58.190.230:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.