ChainLinkHosting Rust validation
Offline 116.91.213.117:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include ChainLinkHosting Rust validation?
These are the Rust Pop Watch lists that include ChainLinkHosting Rust validation: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ChainLinkHosting Rust validation mean?
The game's server browser picks up these tags from ChainLinkHosting Rust validation: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): There are 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does ChainLinkHosting Rust validation rank against other Rust servers?
Player hours over the last week rank ChainLinkHosting Rust validation at #12,758, within the top 57% of ranked servers.
How many players are on ChainLinkHosting Rust validation right now?
ChainLinkHosting Rust validation went quiet 2 days 13 hours ago and is offline at the moment. Averaging 1 players across seven days, it topped out at 1.
Server details
Is ChainLinkHosting Rust validation online, and how reliable is it?
Down at the moment: ChainLinkHosting Rust validation was last seen 2 days 13 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. It came to Rust Pop Watch's attention on 26 October 2026.
Where is ChainLinkHosting Rust validation located?
There is no region from ChainLinkHosting Rust validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 116.91.213.117:28015.
Which Rust version is ChainLinkHosting Rust validation on?
On Linux, ChainLinkHosting Rust validation runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on ChainLinkHosting Rust validation?
The record of ChainLinkHosting Rust validation's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 12 days 15 hours.
Rules and settings
Which map does ChainLinkHosting Rust validation run?
A procedural map is what ChainLinkHosting Rust validation runs, generated by the game.
What are the rules and settings on ChainLinkHosting Rust validation?
Nothing in the name tells you the gather rate on ChainLinkHosting Rust validation. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join ChainLinkHosting Rust validation?
Enter client.connect 116.91.213.117:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.