Rust Custom Server - Dev / Test
Offline 119.105.5.171:28115 checked 33d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust Custom Server - Dev / Test?
These are the Rust Pop Watch lists that include Rust Custom Server - Dev / Test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Rust Custom Server - Dev / Test mean?
The game's server browser picks up these tags from Rust Custom Server - Dev / Test: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Rust Custom Server - Dev / Test rank against other Rust servers?
Player hours over the last week rank Rust Custom Server - Dev / Test at #16,689, within the top 71% of ranked servers.
How many players are on Rust Custom Server - Dev / Test right now?
Rust Custom Server - Dev / Test went quiet 33 days 10 hours ago and is offline at the moment.
Server facts
Is Rust Custom Server - Dev / Test online, and how reliable is it?
The server Rust Custom Server - Dev / Test is not online now; 33 days 10 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Where is Rust Custom Server - Dev / Test located?
No region is published by Rust Custom Server - Dev / Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 119.105.5.171:28115.
Which Rust version is Rust Custom Server - Dev / Test on?
On Windows, Rust Custom Server - Dev / Test runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Rust Custom Server - Dev / Test?
The record of Rust Custom Server - Dev / Test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 48 days 8 hours.
Map and rules
Which map does Rust Custom Server - Dev / Test run?
Rust Custom Server - Dev / Test uses a procedural map, which the game generates.
What are the rules and settings on Rust Custom Server - Dev / Test?
Nothing in the name tells you the gather rate on Rust Custom Server - Dev / Test. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Rust Custom Server - Dev / Test?
Enter client.connect 119.105.5.171:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.