FWQ2 Development 6000
Offline 120.82.32.17:28025 checked 17d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include FWQ2 Development 6000?
These are the Rust Pop Watch lists that include FWQ2 Development 6000: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on FWQ2 Development 6000 mean?
The game's server browser picks up these tags from FWQ2 Development 6000: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): There are 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does FWQ2 Development 6000 rank against other Rust servers?
Player hours over the last week rank FWQ2 Development 6000 at #13,570, within the top 61% of ranked servers.
How many players are on FWQ2 Development 6000 right now?
FWQ2 Development 6000 went quiet 17 days 6 hours ago and is offline at the moment.
Server facts
Is FWQ2 Development 6000 online, and how reliable is it?
FWQ2 Development 6000 shows as offline, last spotted 17 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 11 October 2026.
Where is FWQ2 Development 6000 located?
There is no region from FWQ2 Development 6000. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 120.82.32.17:28025.
Which Rust version is FWQ2 Development 6000 on?
On Windows, FWQ2 Development 6000 runs Rust network protocol 2634 and build 166586. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on FWQ2 Development 6000?
The record of FWQ2 Development 6000's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 23 days 8 hours.
Rules and settings
Which map does FWQ2 Development 6000 run?
The map on FWQ2 Development 6000 is procedural, made by the game.
What are the rules and settings on FWQ2 Development 6000?
No gather rate appears in the name of FWQ2 Development 6000. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join FWQ2 Development 6000?
Enter client.connect 120.82.32.17:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.