FWQ2 Development 6000
Offline 120.82.32.67:28025 checked 20d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include FWQ2 Development 6000?
These are the Rust Pop Watch lists that include FWQ2 Development 6000: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on FWQ2 Development 6000 mean?
The game's server browser picks up these tags from FWQ2 Development 6000: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): There are 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does FWQ2 Development 6000 rank against other Rust servers?
Player hours over the last week rank FWQ2 Development 6000 at #13,645, within the top 62% of ranked servers.
How many players are on FWQ2 Development 6000 right now?
FWQ2 Development 6000 went quiet 20 days 6 hours ago and is offline at the moment.
About the server
Is FWQ2 Development 6000 online, and how reliable is it?
Down at the moment: FWQ2 Development 6000 was last seen 20 days 6 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 5 October 2026.
Where is FWQ2 Development 6000 located?
There is no region from FWQ2 Development 6000. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 120.82.32.67:28025.
Which Rust version is FWQ2 Development 6000 on?
Rust network protocol 2634 and build 166586 is the version FWQ2 Development 6000 runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on FWQ2 Development 6000?
The record of FWQ2 Development 6000's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 23 days 8 hours is when the present world was made.
Rules and settings
Which map does FWQ2 Development 6000 run?
A procedural map is what FWQ2 Development 6000 runs, generated by the game.
What are the rules and settings on FWQ2 Development 6000?
No gather rate appears in the name of FWQ2 Development 6000. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join FWQ2 Development 6000?
The console method: start Rust, press F1, and type client.connect 120.82.32.67:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.