IRCP - Test Server
Online 122.199.5.68:28050 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:28 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include IRCP - Test Server?
You'll find IRCP - Test Server on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on IRCP - Test Server mean?
The game's server browser picks up these tags from IRCP - Test Server: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does IRCP - Test Server rank against other Rust servers?
Player hours over the last week rank IRCP - Test Server at #15,349, within the top 69% of ranked servers.
How many players are on IRCP - Test Server right now?
IRCP - Test Server is holding 0 players, with 10 slots in total. It has averaged 0 players over the last seven days.
Server details
Is IRCP - Test Server online, and how reliable is it?
As of now, IRCP - Test Server is online. The uptime figure suggests it restarted roughly 4 days 11 hours ago. Out of 168 hours in the last 7 full days, it was online for 85, a 51% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does IRCP - Test Server run smoothly?
Average server fps for the last 48 hours was 56, and it never went below 47. The world carried as many as 17,405 entities, including buildings and deployables. Up to 1,547 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is IRCP - Test Server located?
There is no region from IRCP - Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 122.199.5.68:28050.
Which Rust version is IRCP - Test Server on?
On Windows, IRCP - Test Server runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on IRCP - Test Server when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on IRCP - Test Server?
IRCP - Test Server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 4 days 13 hours.
Map and rules
Which map does IRCP - Test Server run?
The procedural map on IRCP - Test Server measures 2,000 and comes from the game with seed 1586544950. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on IRCP - Test Server?
Nothing in the name tells you the gather rate on IRCP - Test Server. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Join up
How do I join IRCP - Test Server?
The console method: start Rust, press F1, and type client.connect 122.199.5.68:28050. Launch Rust on this page is another way, opening Rust via Steam and connecting.