Sam's Zombie outbreak test server
Offline 122.59.37.218:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Sam's Zombie outbreak test server?
These are the Rust Pop Watch lists that include Sam's Zombie outbreak test server: Modded Rust servers, live and Rust zombie servers, by the numbers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Sam's Zombie outbreak test server mean?
The game's server browser picks up these tags from Sam's Zombie outbreak test server: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Sam's Zombie outbreak test server rank against other Rust servers?
The last seven days of player hours place Sam's Zombie outbreak test server at #10,275, in the top 46% of all ranked servers.
How many players are on Sam's Zombie outbreak test server right now?
Offline now, Sam's Zombie outbreak test server was last spotted 5 days 23 hours ago. Peak for the week was 1, against an average of 1 players.
Server details
Is Sam's Zombie outbreak test server online, and how reliable is it?
The server Sam's Zombie outbreak test server is not online now; 5 days 23 hours have passed since it was last seen. The last 7 full days saw uptime of 7%, with 11 out of 168 hours online. The first time Rust Pop Watch saw it was 9 October 2026.
Where is Sam's Zombie outbreak test server located?
No region is published by Sam's Zombie outbreak test server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 122.59.37.218:28015.
Which Rust version is Sam's Zombie outbreak test server on?
Rust network protocol 2635 and build 168909 is the version Sam's Zombie outbreak test server runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Sam's Zombie outbreak test server?
Sam's Zombie outbreak test server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 19 days 10 hours.
Map and rules
Which map does Sam's Zombie outbreak test server run?
Generated by the game with seed 840, the map on Sam's Zombie outbreak test server is procedural and 6,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Sam's Zombie outbreak test server?
Nothing in the name tells you the gather rate on Sam's Zombie outbreak test server. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Sam's Zombie outbreak test server?
The console method: start Rust, press F1, and type client.connect 122.59.37.218:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.