RetroPVE (Testing Server)
Offline OC 123.50.149.73:28015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:48 UTC28d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RetroPVE (Testing Server)?
These Rust Pop Watch lists include RetroPVE (Testing Server): Oceania Rust servers, live and Modded Rust servers, live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RetroPVE (Testing Server) mean?
These are the tags RetroPVE (Testing Server) publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): There are 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs; OC (Oceania): The server browser lists it under Oceania. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does RetroPVE (Testing Server) rank against other Rust servers?
For the last seven days of player hours, RetroPVE (Testing Server) sits at #15,106, inside the top 70% of ranked servers and at #186 in Oceania.
How many players are on RetroPVE (Testing Server) right now?
RetroPVE (Testing Server) went quiet 13 days ago and is offline at the moment.
About the server
Is RetroPVE (Testing Server) online, and how reliable is it?
Down at the moment: RetroPVE (Testing Server) was last seen 13 days ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 28 September 2026.
Where is RetroPVE (Testing Server) located?
RetroPVE (Testing Server) uses its OC tag to list itself in Oceania. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 123.50.149.73:28015.
Which Rust version is RetroPVE (Testing Server) on?
On Linux, RetroPVE (Testing Server) runs Rust network protocol 2634 and build 166494. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on RetroPVE (Testing Server) when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. 3 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on RetroPVE (Testing Server)?
Once a month is the whole wipe story for RetroPVE (Testing Server), tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days is when the present world was made. The tags hold a monthly wipe schedule.
The rules
Which map does RetroPVE (Testing Server) run?
A procedural map of 5,000 is what RetroPVE (Testing Server) runs, generated by the game.
What are the rules and settings on RetroPVE (Testing Server)?
The name of RetroPVE (Testing Server) says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join RetroPVE (Testing Server)?
The console method: start Rust, press F1, and type client.connect 123.50.149.73:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.